REGLES : Blood Sun

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REGLES : Blood Sun Empty REGLES : Blood Sun

Message par Monthy le Mer 17 Jan - 9:58

Pour infos, j'ai trouvé ceci et cela pourra probablement être utile :

REGLES : Blood Sun Capture-1

Et en complément :

• Blood Sun will only let the mana abilities of the cards work. Everything else in the textbox is deleted.
• Creeping Tar Pit will be an Underground Sea, and Boros Garrison an R/W Sol Land.
• Cyclelands will still cycle and filterlands will still filter.
• City of Brass and Glimmervoid will add any color without any downside.
• Urborg, Tomb of Yawgmoth, Dryad Arbor, Nykthos, Shrine to Nyx, and Ancient Tomb will be unaffected.
• City of Traitors and Lotus Vale will get a huge bonus because they won’t cause a trigger at any time and they will just add 2 colorless and 3 of any color forever.
• Some lands are trickier, because it’s relevant if they entered the battlefield before or after Blood Sun was in play. Cavern of Souls and Unclaimed Territory won’t be affected if they were in play before Blood Sun, and they’ll just add colorless after. Gemstone Mine and Vesuva won’t be affected if they’re in play before Blood Sun, and they will not add any mana or be able to copy anything if played after.

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REGLES : Blood Sun Empty Re: REGLES : Blood Sun

Message par benoasan le Mer 17 Jan - 11:19


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